
Vinci Games
Senior Technical Artist, VFX & Interaction Systems - Social VR
San Francisco, California, USRemotePosted 1 month ago$75 – $125
ContractSeniorRemoteUS
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Job Description
Location: North America Remote / Hybrid in San Francisco preferred Type: Contract-to-hire, , 4-month contract period Start Date: Immediate Compensation: $75 – $125 USD/hour depending on experience, av
Key Highlights
- Create, implement, and optimize stylized VFX for pets, movement, battling, summoning, petting, healing, recall, creature interactions, gameplay systems, terrain obstacles, and environmental interactables
- Polish pet animation, movement feedback, interaction timing, and in-game readability so pets feel responsive, expressive, and satisfying in VR
- Create practical quality gates for player-facing content, including asset validation checks, naming and folder conventions, prefab structure standards, Quest performance budgets, and “ready to ship” checklists.
- Set up and polish IK, avatar hands, grab points, hand poses, finger poses, finger rotation, sockets, and object interaction poses so held items feel natural in VR
- Create and standardize UI/UX and in-world interaction feedback for interfaces, interactables, prompts, feedback states, shops, and player-facing systems
Qualifications
Required Qualifications
- 5+ years of professional technical art experience in games
- Strong Unity experience
- Strong experience with Unity Particle System, Shader Graph, Amplify Shader Editor, or similar tools
- Strong understanding of real-time rendering and Meta Quest optimization across 3D assets, 2D assets, VFX, UI, materials, shaders, textures, and prefabs
- Experience shipping content for VR, Meta Quest, mobile, or another constrained real-time platform
- Experience implementing and debugging game-ready prefabs, assets, VFX, shaders, and interaction feedback in Unity
- Experience with at least one of: rigging, skinning, IK, hand poses, sockets, constraints, or procedural animation systems
- Ability to create stylized, readable, performant VFX that support gameplay clarity
- Comfortable working hands-on in a small, fast-moving team
- Portfolio or reel showing technical art work, VFX, shaders, rigging, implementation, or shipped real-time content
- 5+ years of professional technical art experience in games
- Strong Unity experience
- Strong experience with Unity Particle System, Shader Graph, Amplify Shader Editor, or similar tools
- Strong understanding of real-time rendering and Meta Quest optimization across 3D assets, 2D assets, VFX, UI, materials, shaders, textures, and prefabs
- Experience shipping content for VR, Meta Quest, mobile, or another constrained real-time platform
- Experience implementing and debugging game-ready prefabs, assets, VFX, shaders, and interaction feedback in Unity
- Experience with at least one of: rigging, skinning, IK, hand poses, sockets, constraints, or procedural animation systems
- Ability to create stylized, readable, performant VFX that support gameplay clarity
- Comfortable working hands-on in a small, fast-moving team
- Portfolio or reel showing technical art work, VFX, shaders, rigging, implementation, or shipped real-time content
Preferred Qualifications
- Familiarity with Gorilla Tag-style VR games, social VR games, or arm-swinging locomotion games
- Experience with creature-collection games, pet games, social games, or expressive character-driven worlds
- Experience with stylized VFX for creatures, abilities, movement, combat, rewards, or player feedback
- Experience with diegetic UI, spatial UI, VR interaction feedback, or in-world UX
- Experience with cosmetics, avatar systems, equippables, wearables, shop previews, or player expression systems
- Experience with Blender, Maya, Houdini, Substance Painter, ZBrush, or procedural art workflows
- Experience with animation retargeting, facial animation, blendshapes, or runtime animation systems
- Passion for VR, social games, movement games, creature collection, stylized worlds, or player expression
- Familiarity with Gorilla Tag-style VR games, social VR games, or arm-swinging locomotion games
- Experience with creature-collection games, pet games, social games, or expressive character-driven worlds
- Experience with stylized VFX for creatures, abilities, movement, combat, rewards, or player feedback
- Experience with diegetic UI, spatial UI, VR interaction feedback, or in-world UX
- Experience with cosmetics, avatar systems, equippables, wearables, shop previews, or player expression systems
- Experience with Blender, Maya, Houdini, Substance Painter, ZBrush, or procedural art workflows
- Experience with animation retargeting, facial animation, blendshapes, or runtime animation systems
- Passion for VR, social games, movement games, creature collection, stylized worlds, or player expression
About the Company
Vinci Games
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Job Details
Employment Type
Contract
Experience Level
Senior
Salary Range
$75 – $125
Location
San Francisco, California, US
Work Mode
Remote
Posted
1 month ago
Country
US