Vinci Games

Vinci Games

Senior Technical Artist, VFX & Interaction Systems - Social VR

San Francisco, California, USRemotePosted 1 month ago$75 – $125
ContractSeniorRemoteUS

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Job Description

Location: North America Remote / Hybrid in San Francisco preferred Type: Contract-to-hire, , 4-month contract period Start Date: Immediate Compensation: $75 – $125 USD/hour depending on experience, av

Key Highlights

  • Create, implement, and optimize stylized VFX for pets, movement, battling, summoning, petting, healing, recall, creature interactions, gameplay systems, terrain obstacles, and environmental interactables
  • Polish pet animation, movement feedback, interaction timing, and in-game readability so pets feel responsive, expressive, and satisfying in VR
  • Create practical quality gates for player-facing content, including asset validation checks, naming and folder conventions, prefab structure standards, Quest performance budgets, and “ready to ship” checklists.
  • Set up and polish IK, avatar hands, grab points, hand poses, finger poses, finger rotation, sockets, and object interaction poses so held items feel natural in VR
  • Create and standardize UI/UX and in-world interaction feedback for interfaces, interactables, prompts, feedback states, shops, and player-facing systems

Qualifications

Required Qualifications

  • 5+ years of professional technical art experience in games
  • Strong Unity experience
  • Strong experience with Unity Particle System, Shader Graph, Amplify Shader Editor, or similar tools
  • Strong understanding of real-time rendering and Meta Quest optimization across 3D assets, 2D assets, VFX, UI, materials, shaders, textures, and prefabs
  • Experience shipping content for VR, Meta Quest, mobile, or another constrained real-time platform
  • Experience implementing and debugging game-ready prefabs, assets, VFX, shaders, and interaction feedback in Unity
  • Experience with at least one of: rigging, skinning, IK, hand poses, sockets, constraints, or procedural animation systems
  • Ability to create stylized, readable, performant VFX that support gameplay clarity
  • Comfortable working hands-on in a small, fast-moving team
  • Portfolio or reel showing technical art work, VFX, shaders, rigging, implementation, or shipped real-time content
  • 5+ years of professional technical art experience in games
  • Strong Unity experience
  • Strong experience with Unity Particle System, Shader Graph, Amplify Shader Editor, or similar tools
  • Strong understanding of real-time rendering and Meta Quest optimization across 3D assets, 2D assets, VFX, UI, materials, shaders, textures, and prefabs
  • Experience shipping content for VR, Meta Quest, mobile, or another constrained real-time platform
  • Experience implementing and debugging game-ready prefabs, assets, VFX, shaders, and interaction feedback in Unity
  • Experience with at least one of: rigging, skinning, IK, hand poses, sockets, constraints, or procedural animation systems
  • Ability to create stylized, readable, performant VFX that support gameplay clarity
  • Comfortable working hands-on in a small, fast-moving team
  • Portfolio or reel showing technical art work, VFX, shaders, rigging, implementation, or shipped real-time content

Preferred Qualifications

  • Familiarity with Gorilla Tag-style VR games, social VR games, or arm-swinging locomotion games
  • Experience with creature-collection games, pet games, social games, or expressive character-driven worlds
  • Experience with stylized VFX for creatures, abilities, movement, combat, rewards, or player feedback
  • Experience with diegetic UI, spatial UI, VR interaction feedback, or in-world UX
  • Experience with cosmetics, avatar systems, equippables, wearables, shop previews, or player expression systems
  • Experience with Blender, Maya, Houdini, Substance Painter, ZBrush, or procedural art workflows
  • Experience with animation retargeting, facial animation, blendshapes, or runtime animation systems
  • Passion for VR, social games, movement games, creature collection, stylized worlds, or player expression
  • Familiarity with Gorilla Tag-style VR games, social VR games, or arm-swinging locomotion games
  • Experience with creature-collection games, pet games, social games, or expressive character-driven worlds
  • Experience with stylized VFX for creatures, abilities, movement, combat, rewards, or player feedback
  • Experience with diegetic UI, spatial UI, VR interaction feedback, or in-world UX
  • Experience with cosmetics, avatar systems, equippables, wearables, shop previews, or player expression systems
  • Experience with Blender, Maya, Houdini, Substance Painter, ZBrush, or procedural art workflows
  • Experience with animation retargeting, facial animation, blendshapes, or runtime animation systems
  • Passion for VR, social games, movement games, creature collection, stylized worlds, or player expression

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Job Details

Employment Type

Contract

Experience Level

Senior

Salary Range

$75 – $125

Location

San Francisco, California, US

Work Mode

Remote

Posted

1 month ago

Country

US